Using a mixture of simple techniques, we are going to blend 2 different elements to a face. By adding minor details like Icicles and Melting Plastics, we are able to portray an extreme freezing effect on one side, and give a blazing hot effect to the other.
Before & After:
I’ve found these sets of images that would help enhance the outcome I have in mind.
Image ID: 180793 © Keith Levit 123RF.com
Image ID: 796296 © anikasalsera 123RF.com
Image ID: 3606327 © Alexandr Ozerov 123RF.com
Image ID: 4285088 © Sergey Kolesnikov 123RF.com
Image ID: 619633 © Dmitriy Chistoprudov 123RF.com
Image ID: 4898191 © Naci Yavuz 123RF.com
Image ID: 266347 © Nikolajs Strigins 123RF.com
Image ID: 4833366 © rozaliya 123RF.com
Part 1: Creating a Shade that will work as a Displacement Map
Desaturate the layer (Image > Adjustments > Desaturate).
Gaussian blur the layer (Filter > Blur > Gaussian Blur: 5~10px). Copy and paste this picture into a new file, change it to grayscale (Image > Mode > Grayscale), flatten the image and save it as “displace.psd”
Now go back to your main work space, apply Displace filter (Filter > Distort > Displace) and select “displace.psd” as your displacement map. Apply the following settings - Horizontal scale: +5, Vertical scale: +5, stretch to fit, repeat edge pixel.
Add contrast to the shade. Go to Levels (Ctrl+L - input levels: 53, 1.06, 236). Rename it as Shade1.
Duplicate the background layer (rename it as layer1) and mask it. However, do not apply the masking now as we will be needing it throughout the tutorial.
Part 2 : Creating Frozen Effect
When you are done, import the first supporting image (#796296) to the workspace as texture1. Desaturate (Image > Adjustments > Desaturate) the texture and set blend mode to Multiply. Next, have it clipped to layer1 (Alt + Click).
Reveal shade1, set blend mode as Soft Light and clip it to texture1. Mask off any excessive texture on the hair.
At this point, I’ve decided to add on more cracks on the face by importing another 2 textures (both of which are from the same image but adjusted to different sizes and brightness - #4285088).
1)Start off by Desaturating the textures. Using Selective Color, I've also removed a vast amount of black from the upper texture to reveal more skin color. Set its blend mode to Multiply.
2)For the texture covering the lips, use Overlay blend mode.
For these layers, mask away any unnecessary textures/areas that are visible on the hair and inside the mouth.
Before proceeding, be sure to group those textures together for easy reference (Ctrl + G).
Part 3 : Creating Frozen Skin Color
We can now proceed to coloring the skin. I've downloaded a grunge brush by Zellow @ deviantart for this purpose.
Select layer1's mask (Ctrl + Click) and add a Hue/Saturation adjustment layer (Layer > New Adjustment Layer > Hue/Saturation). Tick Colorize and set Hue: 205, Saturation: 12, Lightness: 0.
Mask out areas that we don't wish to color and try to reveal some skin color in between the cracks. This is my sample of a masking map.
This is how it should look like for now.
Part 4 : Adding Frost to Eyebrows
1)Draw a selection on the brow of background layer and duplicate it (Ctrl + J).
2)Desaturate the layer
3)Invert the area (Ctrl + I)
4)Double click the layer to access Blending Option (Edit the gray slider within blending option – hold alt to split and drag the sliders. Drag around until most of the black are removed).
5)Click on the masking icon (or go to Layer > Layer mask > Reveal all). Mask it using same grunge brush.
Part 5 : Brushing Frozen Skin Color
Import image #4898191 and align to the center of left iris.
1)Set blend mode to Multiply
2)Mask to reveal texture only within the eye.
3)Use Hue/Saturation (Ctrl+U > Colorize, hue: 0 saturation: 54 lightness: 0) to change the lines to red.
4)Add brightness to the eye (Image > Adjustments > Brightness/contrast brightness: +69 , contrast: +48.)
Part 8 : Creating Icicles
1)Draw a selection using the lasso tool to resemble the shape of an icicle.
2)Fill it with black.
3)Now create a new layer of rendered clouds (Filter > Render > Clouds). Resize the clouds so that it looks compressed. Clip it to the icicle shape you just drew and merge them.
4)Head to Filter > Filter Gallery and apply Plastic Wrap (Highlight strength: 20, Detail: 12, Smoothness: 8).
5)Use hue/saturation (Colorize, Hue: 198, Saturation: 30, Lightness: 30) to alter the color
6)Go to Image > Adjustments > Brightness/contrast to edit its contrast.
Part 9 : Creating Burnt Effect
Import image #3606327 as texture2. Place it on the face and set blend mode as Multiply. Apply layer1's masking.
Duplicate another layer of shade1 (Overlay). Clip it with texture2 and add in a little brightness.
Part 10 : Creating Burnt Scars
1)Copy a portion of your supporting image (#4833366). Rename it as texture3.
2)Desaturate the image.
3)Clip another copy of Shade1 to it.
4)Apply Overlay blend mode to texture3 and mask away unwanted areas. This acts as a base of the skin peeling effect that we are attempting to achieve in the following steps.
Part 11 : Skin Peeling Effect
1)By referring to texture3, draw a similar but more jagged selection from the source and copy it.
2)Change it's color and contrast (using Hue/Saturation and Brightness/Contrast Adjustments). Transform and warp as you see fit.
3)Give some tone to it by darkening and lightening the peeling skin. Burn tool helps darken and dodge tool brightens.
Proceed to the forehead and add in skin-peels using the above method.
1)Draw a selection.
3)Color it and add a little shadow (go to blending option and enable drop shadow).
Adding skin color to this is similar to the frozen effect. Use the same brush and select 3 suitable colors to produce the result. Create a new layer and start brushing.
When done, set the blend mode to Vivid Light with opacity around 50%.
Part 13 : Adjusting Hair Color
The right side of the hair is a bit too dark and has no details in it. Copy a portion of the hair from the left and place it on the right. I've also increased the contrast, brightness, and adding some red and yellow tones to my hair.
Part 14 : Adding Sparks of Flame
Reveal the 2 groups (frozen and burnt) and balance out the masking.
Add in backgrounds that suits the nature of each side. For my final image, I've decided to add in an icy terrain to the frozen side and a volcanic lava image on the burnt side. This is it:
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